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Showing posts from February, 2021

Deep End Dev

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 Let's Make a Tabletop Game Battlemap I've decided to begin livestreaming my C++ and Unreal Engine game development on Twitch . The first project I'll be working on is a tabletop game battlemap, with a focus on intuitive ease of use and grab-n-drop with a snap-to-grid setup. The goal is to have something that is fast to throw together a quick combat situation for D&D or Pathfinder or any other game needing some visualization of minis on a grid. I anticipate to be on Tuesday through Friday around 9:30am mountain time. I'm also making an archive of the stream available on my YouTube channel in a playlist . The first video is available now to stream, and by the end a board is setup, and drag-n-drop is working. More to come soon.