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Showing posts from July, 2021

Irregularity

Keep On Keeping On I've been doing the job thing so the Twitch stream was on pause. I am revisiting it on a more irregular schedule now, however. Three straight months of daily programming live was a great experiment and proved to burn me out hard. That said, I learned a ton about Unreal Engine during that time. There's 50 videos from the BattleGrids series of coding. That project is in a state of suspended animation at the moment. If I return to it there's quite a bit of refactoring I'd want to do. I have some ideas of where I may start. I think there's potential there, but I would like to focus hard on making the spline-wall building feature (like The Sims) work as flawlessly as possible. It should feel natural and currently it has a funkiness to it. Other Stuff I was toying with the idea of a 2D pixel fighter game that takes some inspiration from Super Smash Bros. but I think that's a touch ambitious. I'm not sure if I'll continue that, but it's